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Medieval 2 total war strategy guide
Medieval 2 total war strategy guide





medieval 2 total war strategy guide

List_characters  : lists all the characters in the world or those belonging to a faction Mp  : gives the character movement points Remove_trait  : removes a specified trait from the character (default = all)

medieval 2 total war strategy guide medieval 2 total war strategy guide

Give_trait  : gives the character a trait at level (default = level 1) Remove_ancillary  : removes ancillary from the character an ancillary (default = all) Give_ancillary  : gives the character an ancillary Save_battle_replay : saves battle replay in file replays/.rpy

medieval 2 total war strategy guide

Toggle_restrictcam : toggles camera restrictions on or off Toggle_fow : toggles the fog of war on or off Move_character , : moves named character to position on campaign mapĪuto_win  : the attacker or defender wins the next autoresolved battleĬreate_unit  : creates one or more units of the specified type Likewise the traits and ancilairy's are hardcoded so no difference there either in how your generals, priests, etc develop.Add_population  : adds an amount of population to a settlement, can be negative Unit stats are hardcoded, as is morale, so your units as well as those of the AI will fight just as well, routing and killing happens the same. I notice the AI on low difficulty will NEVER hire mercenary's, on harder difficulty it will buy all it can, but again that can just be due the AI having more money on hard difficulty. The AI tends to develop it's city's faster and better, as a result it will no longer mass spam peasants and balista's but instead have hoards of high tear swordsman and calvary, logically that does make battles harder, even though In my experience the AI is just as stupid in fights in hard as eay mode. > battles you fight yourself ignore both general stars and this difficultiy setting, so on higher difficulty you must fight every battle yourself, while on easier you can afford it to "auto resolve" and save yourself that time. (not sure about the AI getting more happyness though, but who cares about that)Ģ - when you fight in "auto resolve" rather than fighting the battle yourself, on higher difficulty you will have a lot more losses, (in a similair way more or less stars on a general have the same effect) (higher values of revolt, more city's get the 80% unhappyness penalty for being far from your capitol, etc)Īs such your tax income will be a lot lower, and it will be hard to hold on to city's on the far reaches of the map.







Medieval 2 total war strategy guide