
An automated turret in each habitat that fires high-explosive rounds can be repaired to assist in protecting the friendly creatures and repaired again if disabled by attacks from the hostile predators. The more that survive, the better the rewards upon quest completion. If all three friendly creatures are killed, the event will fail. Only one friendly creature needs to survive for the event to be successfully completed. Killing the alpha will complete the event. The level 100, 3-star legendary alpha predator can be either a Sheepsquatch, Grafton Monster or fog crawler with very strong defense and stamina and will spawn in only one of the three biomes. The final wave will be led by a powerful alpha predator. The first two waves will consist of hordes of strong enemies, such as honey beasts, yao guai, wolves, cave crickets, snallygasters, anglers, and more, including any feral ghouls still lurking around the biome lab before or during the event. If the timer to fill the troughs expires, not including the short time for final call for putting the food in the feeding troughs, the opportunity to use the shutdown code is lost, and ARIC-4 remains in charge of the experiment.Īfter the short break, the friendly creatures must be defended from three waves of enemy animals while hostile Arktos Pharma security robots patrol the facility, including Protectrons, Mister Gutsies, and Assaultrons, as well as a Sentry Bot area boss outside of the event. During the first part with filling the feeding troughs, this is also the time when Quercus can be put in charge of the experiment by using ARIC-4's shutdown code from the basement to deactivate her. After the timer for filling the troughs runs out, three friendly creatures will spawn and the party has approximately 10–15 seconds to "meet the friendly creatures". The more food collected and inserted into each one, the higher the level of creature which must be defended in the later stages. After Project Paradise has been initialized, players must head to Habitats A, B and C to harvest different types of animal food ( fragrant venison, toxic sludge, and moist radkelp) and deposit them into their respective feed troughs.

Firstly, the party has to initialize the experiment through a terminal adjacent to ARIC-4 in the main hub. The gameplay consists of multiple stages.
